
Open World Agents Documentation¶
A comprehensive framework for building AI agents that interact with desktop applications through vision, keyboard, and mouse control.
Open World Agents (OWA) is a monorepo containing the complete toolkit for multimodal desktop agent development. From high-performance data capture to model training and real-time evaluation, everything is designed for flexibility and performance.
Architecture Overview¶
OWA consists of three core components:
🌍 Environment (Env) - Asynchronous, event-driven interface for real-time agent interactions
📊 Data - High-performance recording, storage, and analysis of multimodal desktop data
🤖 Examples - Complete implementations and training pipelines for multimodal agents
Quick Navigation¶
🌍 Environment Framework¶
Build reactive desktop agents with our asynchronous environment system.
Component | Description |
---|---|
Core Concepts | Callables , Listeners , and Runnables for real-time processing |
Environment Guide | Dynamic plugin activation and registry patterns |
Custom Plugins | Create your own environment extensions |
Built-in Plugins:
- Desktop Environment - Mouse, keyboard, and window event handling
- GStreamer Environment - High-performance screen capture (6x faster than alternatives)
- Standard Environment - Basic utilities and timing functions
📊 Data Infrastructure¶
Capture, store, and analyze multimodal desktop interaction data.
Component | Description |
---|---|
Data Overview | Complete data pipeline for desktop agents |
OWAMcap Format | Self-contained multimodal data format powered by mcap |
Desktop Recorder (ocap) | High-performance desktop recording tool |
Data Viewer | Visualize and analyze recorded sessions |
Data Explorer | Tools for data exploration and editing |
🤖 Agent Examples¶
Learn from complete implementations and training pipelines.
Example | Description | Status |
---|---|---|
Multimodal Game Agent | Vision-based game playing agent | 🚧 In Progress |
GUI Agent | General desktop application automation | 🚧 In Progress |
Interactive World Model | Predictive modeling of desktop environments | 🚧 In Progress |
Usage with LLMs | Integration with large language models | 🚧 In Progress |
Usage with Transformers | Vision transformer implementations | 🚧 In Progress |
Community & Ecosystem¶
🌱 Growing Ecosystem: OWA is designed for extensibility. Community contributions include:
- Custom environment plugins (
owa.env.minecraft
,owa.env.web
, etc.) - Specialized data processors and analyzers
- Novel agent architectures and training methods
🤗 HuggingFace Integration: Upload and share datasets created with ocap
. Preview datasets at HuggingFace Spaces.
Development Resources¶
Resource | Description |
---|---|
Installation Guide | Detailed installation instructions |
Contributing Guide | Development setup, bug reports, feature proposals |
FAQ | Common questions and troubleshooting |
What Can You Build?¶
Anything that runs on desktop. If a human can do it on a computer, you can build an AI agent to automate it:
🤖 Desktop Automation - Navigate applications, automate workflows, interact with any software
🎮 Game AI - Master complex games through visual understanding and real-time decision making
📊 Training Datasets - Capture high-quality human-computer interaction data for foundation models
📈 Benchmarks - Create and evaluate desktop agent performance across diverse tasks
License¶
This project is released under the MIT License. See the LICENSE file for details.